Practical 2D collision detection – Part 1

Collision detection is a fascinating, yet almost entirely overlooked and oversimplified aspect of game making. In my experience making games, I have found that collision detection, and subsequent collision resolving is quite tricky to get right. I would like to share a few practical pointers I find useful, so you can get started with your […]


I worked for Sega from 2010 to 2015. Most of the games I worked on at first were mobile games with no credits screen, or a credits screen hidden under some menu that nobody ever watched. Starting in late 2013, I started working on console games, which do have credits at the ending, and they […]